![]() Only works for hospital beds of surgical tables - normal beds will not benefit. ![]() Only works for hospital beds of surgical tables - normal beds will no benefit.Ī large centre for monitoring the vitals of several patients at once, increasing medical tend quality, surgery success chance and immunity gain speed when placed in the vicinity of a hospital bed or surgical table. Cost: 80 Steel, 20 Uranium, 2 Component, 1 Advanced ComponentĪn intravenous drip stand for quickly delivering lost fluids to a patient, helping the immune system and blood loss recovery when placed directly adjacent to a hospital bed or surgical table.Cost: 80 Stone or Metal, 40 Steel, 2 ComponentĪ medical that uses partial cryptosleep to slow down the degradation of wounds and help the body heal, although with the same side effects of cryptosleep, albeit at a lesser severity.Slightly improves medical outcomes over normal beds. Sterile walls have also been added with color-coded line markings, allowing users to color-code the rooms.Ī crude table cluttered with instruments that supposedly make surgery easier, the cleanliness of the table is questionable though. While they don't mind sleeping with others in a hospital, they do get disturbed by them walking around, and dirt can more easily affect cleanliness as well.Vanilla Furniture Expanded - Medical module adds several new pieces of furniture to allow players for higher variety of medical beds and linkables. If you have even more resources you can build a separate room for each colonist. Patients lying in hospital beds within the viewing area will watch TV to entertain themselves when they are bored, and you won't need colonists coming to cheer them up as their only joy source. To provide joy, you may also build or buy televisions to install into your hospitals. This is good, especially considering that some colonists will stay in the hospital for a long time (such as the severely injured, incapacitated or sick). Herbal medicine will degrade if left in heat, though even in relatively high heat IIRC it takes 3 months to degrade so it's pretty safe to store as you described.Decorating hospitals to make them beautiful can give colonists inside a great mood boost (max +15, plus impressive room stats). Originally posted by TOYG:Probably this guide was written before shelves were in vanilla. ![]() Sometimes just that little distance can already make a difference between life and death. Store your medicine near (not in) your hospital so your doctors can quickly grab them to patch up colonists before they bleed to death. The vitals monitor brings even better boosts to treatment and immunity gain, so once you've researched them it's recommended that you put them down near your hospital beds. ![]() Colonists resting in a hospital bed also heal faster than they do when on a normal bed. Being made specially for medical purposes, they provide a boost to treatment quality and immunity gain speed, meaning that your colonists will gain immunity to diseases faster, hence recovering faster and are less likely to die. If you have hospital beds researched, obviously you will want to use them instead of your regular beds. If you need to you can also build a mini-hospital or clinic elsewhere in the base. Keep doors open, or use autodoors so they don't obstruct colonists' access. Hospitals should be built somewhere where colonists can quickly bring their downed comrades to treat them. Sterile floors provide a slight cleanliness buff that can increase surgery success chance and reduce wound infection chance. While in early game you can live on a rudimentary hospital, or even a spare room converted into a temporary infirmary, in midgame you should have something more dedicated than that.įor starters, a decent hospital should have sterile tiles as a floor instead of any other flooring.
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